【标题】儿童和Minecraft:一项关于儿童数字游戏的调查
【摘要】诸如Minecraft的数字游戏已经占据了很多儿童媒介食谱中的显著位置。然而,人们对于关于谁在玩、和谁玩、如何玩的了解却不明晰。本文对753名3~12岁儿童家长进行了有关儿童参与Minecraft的定量调查。我们的结果证实,Minecraft是占据该年龄段主导地位的数字游戏,尤其是在平板设备上。我们提供了一个明显的、关于儿童玩Minecraft和参与元游戏材料的早期性别化的证据。这项研究特别推动了旨在确保儿童在数字游戏相关文化空间中性别平等的努力。它还强调了收集游戏特有的描述性信息的重要性,而不是将研究局限于对“屏幕时间”的总体测量。
Abstract
Digital games such as Minecraft currently hold a position of significance in the media diets of many children. However, little is known explicitly about just who plays, with whom and how. This article presents the quantitative results of a survey of 753 parents of children aged 3–12 years about their child’s engagement with Minecraft. Our results establish Minecraft as the dominant digital game title played by this age group, particularly on tablet devices. We provide evidence of a marked early gendering of children’s Minecraft play and engagement with meta-game material. This research gives particular impetus to efforts aimed at ensuring gender equity in digital game–related cultural spaces inhabited by children. It also highlights the importance of collecting game-specific descriptive information, rather than limiting studies to aggregate measures of ‘screen time’.【引用信息】
Children and Minecraft: A survey of children’s digital play
Jane Mavoa, Marcus Carter, and Martin GibbsNew Media & Society
Vol 20, Issue 9, pp. 3283 – 3303
First Published December 19, 2017https://doi.org/10.1177/1461444817745320
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